V-Ray for 3ds Max
The world’s most complete 3D rendering software for high-end visualization and production.
VRay for 3ds Max is a production-proven rendering software. Known for its versatility and ability to handle any type of project — from massive, dynamic scenes having thousands of lights to a sublime still life – it is the go-to solution for artists and designers across 3D industries.
Why V-Ray 5.
Award-winning rendering technology for any project.
For truly photorealistic renders, you want a raytracer that’s built for quality, optimized for speed, and ready to scale. VRay 5 gives you the power to work with lightning-fast interactive and heavyweight production rendering—all while getting the most from your CPU and GPU hardware.
Built to handle your toughest scenes.
When you’re working with the biggest scene you’ve ever seen, you need a renderer that won’t let you down. Billions of polygons? Thousands of lights? V-Ray can handle it all. Render anything and everything with VRay. Adaptive Lights, Proxy Objects, Distributed Rendering — an arsenal of production-proven features when you need them.
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Post-process your renders without the need of a separate tool.
VRay equips you with a complete set of lighting, shading, and rendering tools—all integrated with 3ds Max. The redesigned VRay Frame buffer with light mixing and layered compositing means you only need to use one tool for more than just rendering — no need to go back and forth between different apps.
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Create interactive experiences in real-time — in a 100% raytraced environment.
Present your ideas in 100% ray-traced quality without the need of extra optimizations and conversions. Make project changes directly in 3ds Max and validate your designs on the spot.
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Work seamlessly with other software.
VRay 5 is compatible with all the most popular 3ds Max plugins — Substance, Forest Pack, Railclone, Ornatrix, Tyflow, Phoenix, and more. VRay is also the perfect fit for any pipeline with support for open standards such as Alembic, OSL, OpenColorIO, and now ACEScg.
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New in V-Ray 5 for 3ds Max?
See what’s new in V-Ray 5 for 3ds Max.
V-Ray 5, brings even more workflow optimizations to help you save time and achieve photorealistic results fast. Fine-tune pixel-perfect parts of your renders with support for masks in the VFB.
Add realism to your renders with Progressive Caustics. Or access the Chaos Cosmos content library for a consistent experience across products. And more.
Relight and composite from a single render.
Multiple additive Dome Lights
You can now render multiple dome lights at the same time. Direct support in Light Mix makes it easier than ever to fine-tune the results.
Pixel-perfect masks in the V-Ray Frame Buffer
Make pixel-perfect adjustments to your image without re-rendering. You can now use any of V-Ray’s masking render elements—Cryptomatte, MultiMatte, and Object/ Render/ Material IDs—to select and fine-tune parts of your render.
Ultimate creative control in just a few simple steps.
Chaos Cosmos content library is a large collection of high-quality, render-ready 3D assets that quickly add believable entourage to your interior or exterior scene. With native V-Ray materials, they are easy to customize with the 3ds Max Material Editor.
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Advanced material override
The new material override option preserves a scene’s original opacity, bump, refraction and self-illumination, giving you even more creative control.
Аuto-translation of Physical Materials
Autodesk’s Physical Materials are auto-translated to V-Ray materials without additional conversions.
Superior quality, extra fast.
V-Ray’s new progressively calculated caustics achieve real-world reflections and refractions in less time. Easier to set up, without the need for pre-calculated photon maps.
New V-Ray Material translucency
Create true translucent materials with the updated V-Ray Material. Now with built-in volumetric subsurface scattering, it’s easier than ever to render realistic skin, plastic, wax, and more.
Improved V-Ray Material in viewport
Representations of V-Ray materials in 3ds Max viewports are now closer to the final render, giving you a better idea of how your results will look.
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