What is Forest Pack?
Forest Pack is the world’s most popular scattering plugin for 3ds Max®. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground-cover, rocks and more. If you can model it, Forest-Pack can scatter it.
Countless studios rely on Forest-Pack’s production-tested algorithms and native shaders to render scenes with virtually unlimited numbers of objects and polygons, all without putting a strain on computer resources.
Simulate natural distribution patterns and get the most out of your assets using advanced mapping and randomisation tools, or fine-tune your scatters with granular control over every aspect of the plugin.
CREATE WITHOUT RESTRICTIONS USING FOREST-PACK AND TAKE YOUR RENDERS TO THE NEXT LEVEL.
For this release iToo focused on expanding Forest-Pack is versatility starting with the ability to scatter lights using any powerful distribution modes and randomization tools.
The new version also adds real-time support with a new beta exporter for Unity alongside support for Chaos Vantage and Unreal Engine via Datasmith. Corona users can now benefit from Forest Pack’s invaluable animation modes and the library browser has been completely rewritten to make finding and adding assets a pleasure.
Talking of assets, color matching assets when they come from different sources just got much easier thanks to new tools that allow users to quickly tweak the hue saturation and value of entire scatters, and even limit the affected colors based on their hue.
In addition to new features, Forest-Pack also adds new content. Two completely new libraries are included, bringing the total number to 15 collections, comprising over 430 individual presets and assets. As always, these libraries are included free of charge, in fact. buying the libraries separately would almost certainly cost several times the price of the plugin.
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New in Forest Pack?
See what’s new in Forest Pack.
Scatter hundreds or thousands of lights and other non-geometric objects. Corona users can even use Forest Colour to randomise light tint and power.
New Unity Plugin (Beta)
Export Forest Pack objects to Unity using an experimental new plugin that takes advantage of Unity’s Hybrid Rendering technology for efficient real-time instancing.
Supported by Unreal and Chaos Vantage
Make the jump to real-time and export scatters to Unreal Engine or Chaos Group’s Project Vantage in just a few clicks.
Rewritten Library Browser
The library browser has been rewritten from the ground up. Add 100s of objects selected from a scene and automatically build matlibs and generate thumbnails.
Colour Correct Entire Scatters
Gone are the days of fiddling with complex multi sub object materials, now you can colour correct entire scatters from a single simplified interface.
Randomise Animation in Corona
Scatter animated objects in Corona including the ability to sample and randomise animated geometry or control playback using maps.
New Tree Stumps Library
Bring your renders to life with 40 high-quality photoscanned tree stumps plus optimised presets for quickly populating large areas.
New Hedges Library
Add hedges using a new library of 89 assets. 10 species are included in five heights ranging from 0.5m to 2.5m, plus bonus topiary presets for hedges of any shape.
Improved Reference Mode
Make the most of reference mode with the ability to add multiple items per triangle, randomise their position and filter by material ID.
Forest Colour works outside Forest Pack
Use Forest Colour to randomise maps and tint on items instantiated using Forest Tools, or even on non-Forest objects.
Create scatters more efficiently than ever before with new creation methods and faster ways to add source objects to the items list.
Navigate the interface more quickly with ‘Solo Mode’, use simplified and improved camera culling, easily optimise and modify materials and much more.
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