RailClone
Tired of using fixed, hard to modify, assets that require time-consuming manual labour to edit? Wish it was easier to create smart parametric objects that are easy to update, can be used and reused again and again, but requires minimal time investment? Enter RailClone – the artist-friendly parametric modelling and spline-cloning plugin for 3ds Max that’s fast, efficient, and easy-to-learn.
RailClone is unlike any other tool on the market. Objects are created simply by assembling and repeating existing geometry using an easy-to-define set of rules. If you can model in Max, you can create procedural objects with RailClone
Choose from hundreds of built-in presets, adapt existing objects by adding your own geometry, or even create your own from scratch using RailClone’s easy-to-understand visual editor
The RailClone new release is the result of several months of hard work that added a host of brand new features and fixes, introducing new workflows, extending the plugin and make it easier to use.
For this release, iToo Software focused on making RailClone a more straightforward and more powerful tool for scene layout.
For example, the ability to automatically use materials applied to the source geometry makes it easier than ever to use RailClone to distribute pre-built models, including stock entourage that uses complex multi-sub object materials.
To aid with precise placement, a new RC Spline Modifier lets you add markers to a path that can be used to position geometry and control nearly any aspect of a graph.
Markers can be used on the Y Spline, fulfilling a frequently requested feature to be able to add arbitrarily spaced divisions on the vertical axis of a two-dimensional array. Great for architecture!
It doesn’t stop there, RailClone allows you to nest the output of one generator inside another. This means users can create one parametric model and then use it as an input in an entirely different array. Best of all, it does this while retaining full instancing to generate enormous potential scenes with minimal effort. This fundamentally changes what is possible with RailClone, allowing users to approach creating styles in entirely new ways.
Massive objects are of limited use if you can’t represent them in the viewports. That’s why iToo Software added a fourth display mode called Quick Mesh. In this mode, geometry is instantiated in the viewports, making it possible to preview massive polycounts as well as speeding up interactivity when using high-poly assets that you might find when using RailClone as a layout tool.
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